Friday, January 18, 2008

Dealing with light in game play

Recently I played in a very spirited campaign. All involved were experienced and the characters had been in use off and on for many years. However this time the campaign was played using a VGT (Virtual Game Table) called Maptool for the first time. There was a noticeable change in player behavior and this was completely due to the lack of light which Maptool does an excellent job of representing.

Traditionally on the table top, the map is revealed in bit and pieces as the characters "See" more, using either torches, lanterns, light spells or whatever. We more or less took the light for granted and it rarely slowed the pace of the party in exploration or melee. In fact rarely did light effect player behavior or impact die rolls. This was really a convenience for both GM and the players. It had been going on for so long that none of us even thought it about it any longer.

However in last weekends play something amazing happened. The players were, for lack of better word, Timid! In more then one example the strong fighter type would blitz after a foe and stop. Thats right STOP at the edge of the light. I can't recall that ever happening before. Furthermore our sources of light were limited to certain characters and the other characters tended to bunch up, bathing in the warm glow of thelight. Furthermore in a large and dark cavern. The characters were easy targets for foes outside the light with melee weapons. This is new behavior and really added to the fun!

None of this really has anything to do with developing a RPG, but it was such a powerful and positive experience I had to share the effect. I recommend that if you have not used a VGT you try one out sometime soon. We used Maptool which is free, works on multiple platforms, is easy to install, and not too difficult to learn to use.

4 comments:

Top Arguments said...

What version were you using? Glad that you had fun!

-Peter Rescue said...

We are still using MapTool 1.2 The campaigns don't transfer between versions so we have yet to switch 1.3 Hopefully this spring!

Anonymous said...

Good call on the version, Peter, if you're in a long-term campaign. As soon as the beta/development version settles down, it will be worthwhile to go to 1.3; and I hope it's sooner than Spring, because I can't wait!

-Peter Rescue said...

I am really looking forward to it (1.3). Topography, vision, auto update, show path. Its better then a table top in many respects. The issue of light is really just 1 more thing that makes hooked.

One day I'll purchase an LCD projector!