Combined Actions
The combined actions worked. The penalty is steep but balanced and it played out fairly.
Strength Bonus
This was significant change from the previous version, it also played out well. More often then not it had little effect, however on a few occasions it had tremendous impact. In a way its like a critical hit from D20, but with a much broader range of results and higher rate of occurrence. BEWARE THE STRONG FOE ;-)
Magic in Melee
Weather by design or by omission (no one is quite certain), the rules stated that spell cast failure did not count as a spell action. This made for some very interesting melee which all agreed was entertaining. For example a man charging down a hill, holding out sword & shield while screaming like a banshee and casting Magic Missile every second. He failed every second but the last one (combined action: casting and double move) but afterward all agreed that at Magic Missile level 1, he was game-ing the system a bit. So now a failed cast counts as a spell action. See Magic in Melee.
The summer has been busy, new family members, a cross country move and vacations. However play testing continues just at a slower pace.
While this month has been slow. Play testing has been a lot of fun. The new magic rules are very interesting tactically. Balance wise, no one is quite certain where it should go. It could easily become a sort of Harry Potter style melee where everyone uses magic, because it is so much more powerful then melee weapons alone. However none of the play testers nor designers really want that to happen.