Tuesday, November 20, 2007

The question of class

An early question for us was if the system should have character classes or not. I was strongly opposed to having class system but we debated it for quite a long while. Classes do provide certain benefits, that make the rules easier to construct. Our decision was that these benefits to the writer of the rules were not really a benefit to the player in any appreciable way, so we ultimately decided to have no classes in D100 Melee System.

If you do not have a class does this mean all your characters end up being strange hybrid characters with odd mixes of abilities?

The truth is, that it could. In play testing thus far, it has not worked out that way. In fact quite the opposite. For the most part characters start out as generalists that stand a fair chance of surviving melee. However as each character grows (and they grow quickly) they develop specific abilities that they need to achieve their personal and also party goals. Effectively creating reasonably skilled generalist with terrific specialized skills in areas the party believes it needs.

So how does it work without a class to define the character?

It is actually really simple. Instead of classes, class abilities, class feats, class restrictions and class bonuses. You have a long list of skills. All skills are based on an attribute: Strength, Intelligence, Will Power, Reflex, Constitution, Charisma, Dexterity and Movement. The character acquires the skill and gains the ability. The character can continue to invest in the skill and improve the ability if they so choose. No skills are restricted, no ability in one skill prohibits an ability in another skill. The only cheviot is that some skills have pre-requisites. In other words some skills require that you first obtain another skill to get it.

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