Friday, May 16, 2008

Playtesting Continues!

It has been a quiet month at least with regard to blog posting. However play testing has been proceeding at a furious pace. This is a lot of fun, because so far at least, there has been very little debate about the rules. The game is just flowing along and isn't that point anyway?

What is surprising to me is that the players for the most part remain in a D20 psychology about melee. This is creating additional risk for each character and is giving their opponents (run by GM) an advantage. However it has been a lot of fun and no characters have died and early on at least there was a good deal of maneuvering going on. Some missile weapons and some spell casting all to limited effect.

I would like to think that the good flow and lack of debate implies that rules are gaining some polish. It may be that testers are holding there tongues until the test is complete and they can comment on the total result rather some specific nuance here or there.

Below are some screen shots of melee. 3 PCs assaulting a hill against a force of unknown strength. The PCs played it pretty smart. Split the defenders fire, made good use of spells, and then heavy melee ensued. If they made one mistake, it would be that they let themselves get split up. They are out numbered and would be stronger if the party remained together.

What I have found most interesting is that the PCs, should already have been defeated. There has been some lucky rolling here and there, but on balance they are doing well. The melee is not yet complete, so I can't say they will be victorious, they do at least at this moment have equal odds.

Screen Shots:

orange hill1

Here the party came under missile fire from the rocks at the top of the map. One PC took cover and intended to return fire with a bow. The other 2 PCS charged up the hill side at angle. The effect was to divide the missile fire. As it turned out there was only 1 bow firing on them, that bowmen kept at the PC who took cover. As it turns out, that is because the bowmen never had a field of view of the other 2 PCS.

orange hill3

The PC taking cover, has a few more close calls with incoming arrow, but is never able to spot the shooter. He figures the general area of the shooter, inside deep shadow on the rock face and casts a sleep spell on that location. He has no idea if he got the shooter or not. The other 2 PCs continue on up the hill, but realize as they draw closer that the rock is rimmed by a dense brier. They see no way to approach the rock where the shooter likely is.

orange hill7

The charging PCs fall into prone positions with some cover and scan the brier for a path. While doing so they spot a defender laying prone on the rocks. They also spot a group of 4 defenders approaching from the West and heading towards their lone companion. They shout warnings.

orange hill 10

The defenders charge continues, some spells are exchanged and one defender drops. At the same time, a cut in the brier is found and a PC blitz into it. With 3 warriors coming fast, the lone PC decides to make a break for his companions.

orange hill 13

The break is well timed, and he stays out ahead of them. Meanwhile one PC melee's in the brier cut while the 3rd moves towards to help against the defenders from the West.

orange hill 3.1

Here the action has effectively devolved into melee. The party has done well against an opponent with greater number and more skill. I am a little disappointed that party has not made better use of their capacity for movement as a defense. Still they have done well and its a been a fun so far!

BTW all screen shots done with Maptool

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