Sunday, June 3, 2007

Balancing Role Playing in a RPG

Yesterday I played in a campaign and the GM made an interesting comment as things were wrapping up.

"When I first starting playing with you guys, I came to realize that you were old school players... You know the 'clear the dungeon' types."

I think he means our little group prefers melee to actual role playing. I concluded at least for me, that it is correct. I prefer as a player to do a skill check to achieve a goal then to actually act it out, why else have the skill?. Most times: diplomacy, interrogate, intimidate, gather information suffice. I do admit I enjoy in character banter (accents and all), especially when the party is haggling over a fee or getting the details of a mission, but I don't like to do it every time.

So my conundrum is this:
As a player I don't like to role play much.
As a game master I like to role play a lot.

I believe that as a player I really just want melee most of time, yet as a Game Master I want to build a rich tapestry for the players.

More at: Balance Role Play in an RPG

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