Wednesday, June 6, 2007

D100 Goals

What are the goals of the D100?

An RPG is first and foremost a game. As a game it should be fun. It is my opinion that a great Role Playing Game (RPG) creates a universe where the imagination can play. The minds of Players and the Game Master should not be over burdened with the intricacies and trivialities of an overly modeled universe of rules. So my primary goal is to get the rules out of the way, and allow the game master to judge the situation at hand and not need to consult a rule. After all games should be fun, let players play and the game master dream!

My theory on a good Role Playing Game

It is my opinion that a Role Playing Game is a model of life. All RPG systems boil down to these major elements: Attributes, Skills (abilities), and Skill checks. These components define most everything or anything that is or happens in the game’s universe. Most everything thing else can be in lists or made up on the fly by the Game Master. To anyone with some experience with an RPG this is obvious but it is important to understand that uninitiated have never seen this before and the introduction can be over whelming.

What do the rules actually do?

The rules are supposed to create a certain amount of predictability in the game. Players and game masters can access, generally by intuition, the relative risk of the situation and decide what to do. You still roll dice the rules simply set down the odds.

The new RPG system has the following goals:

  • Be able to create a character and explain the basic mechanics of the game in 15 minutes or less.
  • The rules must be simple, straight forward, well organized and with clear examples.
  • The character sheet will fit easily on 1 side of a single sheet of paper.
  • Melee will be fast and easy to understand.
  • Hit Points will better model reality and not increase with experience.
  • Rules complexity will be optional and not required for game play. This allows those interested in greater depth to have it and the rest to proceed without it. Complexity is not the enemy. In fact it can really enhance the fun so long as all understand them. Required complexity is to be avoided.

In conclusion:

There it is, the guiding principles behind an entire year of labor.


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