So what changed? Mainly spells. Previously you could cast a spell as many times per day as you had skill level in the spell. There was also a calculation to determine how long it took you cast the spell in melee. It worked fine, but was still clunky in play testing and really slowed things down in melee. So it was scrapped.
Now Magic is casts per round of skill level in the spell. That a huge change. There remain many balance issues to work out between cost of the skill and potency. Some competing plans are:
- Make magic much more expensive then in DRAFT 1.
- Make spells much less potent then in DRAFT1.
- Keep cost and potency from DRAFT 1 the same but increase the hierarchy to get to powerful spells.
There are others issues to work out too. If I cast spell X in melee, can I cast spell Y in the same round? Its a worthy question but not yet answered. If you let the cast switch up between spells in the same round you increase their effectiveness and potency considerable.
So please browse the rules at the PUCS web site and post any comments that you might have. I would like to hear what you think!
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